Metroid Prime: Beyond

Temple Vista

Temple Vista

Collaborated with vendors to created interactive props for all zones

Collaborated with vendors to created interactive props for all zones

Save station variants, crashed cargo ship, and reviewed and integrated doors

Save station variants, crashed cargo ship, and reviewed and integrated doors

Directed outsource development, review, and implementation of robotic arms in Volt Forge

Directed outsource development, review, and implementation of robotic arms in Volt Forge

Helped develop and integrate Volt Forge entrance doors and props

Helped develop and integrate Volt Forge entrance doors and props

Honored to be a part of the team that created this beauty, can't wait to start playing!

I was part of the outsource team, my responsibilities included reviewing outsourced art for multiple areas of the games. I collaborated with tech art and design to create interactable environmental assets. Optimized whole levels for better draw call performance and poly count. Still working on preparing images from in game of the areas I contributed to.

My leads were Sasha Nodia and Greg Frizzell.
Art Management by Monty Goulet and Sasha Nodia.
Special thanks to Studios like Virtuos and Original Force.